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1. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Price seems right but I don't see a ship I want to paint. Guess I could throw a few bucks at CCP just to show interest.
- by Rees Noturana - at 2014.03.06 16:46:00
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2. Crews, Search and Rescue - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: In addition I think it would be better gameplay if players didn't get a system wide beacon/broadcast. Collecting survivors should be as easy as picking up the mail. Plus who doesn't enjoy a good hunt? Search and rescue teams com...
- by Rees Noturana - at 2014.02.06 21:54:00
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3. Crews, Search and Rescue - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: In my experience people in this game aren't averse to change, they're averse to bad ideas. I agree for the most part but people don't like when additional requirements are added to processes they are already familiar with. S...
- by Rees Noturana - at 2014.02.06 21:51:00
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4. Crews, Search and Rescue - in Player Features and Ideas Discussion [original thread]
Endovior wrote: The idea as a whole is cool... but I wouldn't want to see entirely cosmetic and non-functional crew, which spawn only in destroyed ships, in the same way that salvage is, and which only function as tokens exchangeable for ISK/LP...
- by Rees Noturana - at 2014.02.06 21:17:00
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5. Crews, Search and Rescue - in Player Features and Ideas Discussion [original thread]
Leyete Wulf wrote: Daichi Yamato wrote: does every single wreck created spawn one of these? cause blob wars and missions will mess up probing lots. Make it a Search & Rescue Assembly Beacon. The beacon appears on grid on the next ...
- by Rees Noturana - at 2014.02.06 20:56:00
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6. Crews, Search and Rescue - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: killed crew count is kewl (and an alternative scoring measure). scanning wrecks is kewl. does every single wreck created spawn one of these? cause blob wars and missions will mess up probing lots. any possible way of cond...
- by Rees Noturana - at 2014.02.06 20:15:00
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7. Crews, Search and Rescue - in Player Features and Ideas Discussion [original thread]
Gigan Amilupar wrote: You know, as far as threads on ship crews go, this is actually a fairly interesting idea. That, and I'm sure some super sadists would love to have crew counts added to their KBs. Thanks. Here to serve both the mass murd...
- by Rees Noturana - at 2014.02.06 19:11:00
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8. Crews, Search and Rescue - in Player Features and Ideas Discussion [original thread]
The crew discussion comes up every so often but this thread is not about whether they exist or not. They do. Confirmed by devs. Let's move on... My idea is to provide a simple mechanic for making crews apparent within the game without the complic...
- by Rees Noturana - at 2014.02.06 18:51:00
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9. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Must have. Back to the SoE agent.
- by Rees Noturana - at 2013.12.03 16:32:00
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10. Advice for a potential game developer? - in Out of Pod Experience [original thread]
My son is turning 13 and we've been discussing what he might want to do when he gets older. I think he'd do well in a creative field and we've talked about game development quite a bit. As a programmer I think I've already turned him away from cod...
- by Rees Noturana - at 2013.11.30 15:58:00
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11. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I like the ideas people have had for providing services. Selling mining crystals in the belts or ammo in systems that don't have stations for the high-sec crowd. Maybe they'll get enough use. People are fairly creative with this stuff. Providing r...
- by Rees Noturana - at 2013.11.13 17:12:00
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12. Sticky:Dev Blog: Sisters Of EVE Ships - in EVE Information Portal [original thread]
I'm at work right now. What are normal LP prices for pirate frigates and cruisers?
- by Rees Noturana - at 2013.11.05 15:58:00
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13. All Forum Sigs Ganked by CCP? - in EVE General Discussion [original thread]
Salpun wrote: CCP Falcon wrote: This is most strange... I'll see if I can dig up an answer for you once I get into the office in the morning... When are you devs getting the ability to have pictures in posts like your Dust brothe...
- by Rees Noturana - at 2013.11.04 22:45:00
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14. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
They look amazing to me. T2 Myrm and Hurricane? Yes, please.
- by Rees Noturana - at 2013.10.02 17:09:00
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15. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Sexy, but I'd still love to see at least one utility high on the frigate. As a drone pilot it'll be fine but if you are aiming for awesome then give me two turrets plus cloak and probe launcher.
- by Rees Noturana - at 2013.10.02 15:15:00
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16. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
J3ssica Alba wrote: On a serious note, there are people who are literally throwing money at their screen just because SC is going to be a well rounded space sim .. with WiS, exploration/EVA, ship boarding. I personally have put over $600 into S...
- by Rees Noturana - at 2013.09.26 16:56:00
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17. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
CCP Bayesian wrote: Meaningful in this instance meant that there was some core gameplay that really required you to be an avatar rather than having stuff that occurs whilst your avatar just happens to be stood around. I remember a big part o...
- by Rees Noturana - at 2013.09.26 16:44:00
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18. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
The end of stupidly crazy expensive Mining Foreman Mindlinks. Finally. Wait, I don't mine anymore.
- by Rees Noturana - at 2013.08.01 14:05:00
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19. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: I looked through this thread but didn't see any references to other industrial work. What are you referring to? I should be more careful about making vague references to future development. Basically, our extremely ...
- by Rees Noturana - at 2013.06.26 14:02:00
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20. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Rees Noturana wrote: I looked through this thread but didn't see any references to other industrial work. What are you referring to? CCP Rise referred to it in the other thread . Thank you.
- by Rees Noturana - at 2013.06.26 14:02:00
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